Mario Kart 64 has a feature where by pressing L during a race, the background music toggles between full volume, 50% volume or mute. This is very unlikely to be discovered by accident by players who do not read the manual, as the hand position used by the game prevents the player from accessing the L button. Main Blog | Twitter | Patreon | Store | Small Findings | Source: Mario Kart 64 NA manual
cog in the machine = boring and dull cock in the machine = exciting and sexy
my first crush was "Alf" from "Alf" after I had a dream that he saved my life in a car manufacturing plant
In Super Mario Odyssey, an extremely simple way of defeating the T-Rex in the Deep Woods section of the Wooded Kingdom is to get a seed from one of the seed-dispensing robots and throw it at the T-Rex’s head. Main Blog | Twitter | Patreon | Store | Source: myself, Super Mario Odyssey (Switch) on original hardware
i really love the mario party games that have dk spaces because the purpose of dk spaces is to be the opposite of bowser spaces, a space where something really good may happen but nothing bad will happen, which turns donkey kong himself into this sort of mythical gorilla of great fortune and prosperity who you would really like to meet and who you get really excited for when you do encounter, and when you land on a dk space it’s like “YES, i’m going to meet with donkey kong now and he’s probably going to give me a really nice present, thank you donkey kong, i LOVE donkey kong”, i just really love this interpretation of donkey kong’s character
i like to think this is what encountering bigfoot in real life would be like. it’s REALLY hard to encounter him but if you do he’s gonna play a fun minigame with you and then he’s probably gonna give you a really cool gift and then he’ll leave and it’s literally impossible for anything harmful to happen during this encounter